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Stephan Reilly

writer, designer & freelance creator

Tag: BioShock

The Fun Killer

Posted on November 26, 2016March 12, 2017 by Stephan N. Reilly

I was prompted with the question “Have I ever felt excluded by the design of a game?” It’s a notion… Read more The Fun Killer

Pitch Time

Posted on October 7, 2016March 12, 2017 by Stephan N. Reilly

  Tracy Fullerton describes inĀ Game Design Workshop several ways to effectively communicate ideas in a team setting. One of these… Read more Pitch Time

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