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Stephan Reilly

writer, designer & freelance creator

Category: Dev Blog

Ethical Escapades of Arkane Studio’s Dishonored – Part 5

Posted on December 11, 2017December 11, 2017 by Stephan N. Reilly

For this game log, I wanted to dig deeper into the studio behind Dishonored as we talked a lot about… Read more Ethical Escapades of Arkane Studio’s Dishonored – Part 5

Ethical Escapades of Arkane Studio’s Dishonored – Part 4

Posted on December 11, 2017 by Stephan N. Reilly

After Lady Boyle’s party reaffirmed that Dishonored and its designers do not value women as anything more than their ability… Read more Ethical Escapades of Arkane Studio’s Dishonored – Part 4

Ethical Escapades of Arkane Studio’s Dishonored – Part 3

Posted on November 1, 2017November 1, 2017 by Stephan N. Reilly

The next two sections of Dishonored after the quite disappointing “House of Pleasure” are the “Royal Physician” and “Lady Boyle’s… Read more Ethical Escapades of Arkane Studio’s Dishonored – Part 3

Ethical Escapades of Arkane Studio’s Dishonored – Part 2

Posted on October 4, 2017October 10, 2017 by Stephan N. Reilly

The second big mission of the game takes players to the “House of Pleasure” which, as you guessed, is a… Read more Ethical Escapades of Arkane Studio’s Dishonored – Part 2

Ethical Escapades of Arkane Studio’s Dishonored – Part 1

Posted on September 20, 2017October 10, 2017 by Stephan N. Reilly

From the very first scene, Dishonored puts players in a position where they’ve been mistreated. The game’s protagonist and the… Read more Ethical Escapades of Arkane Studio’s Dishonored – Part 1

The Fun Killer

Posted on November 26, 2016March 12, 2017 by Stephan N. Reilly

I was prompted with the question “Have I ever felt excluded by the design of a game?” It’s a notion… Read more The Fun Killer

Prototype Practice

Posted on November 19, 2016March 12, 2017 by Stephan N. Reilly

Hotline Miami is one of my absolute favourite games of all time. The thrill of the moment to moment gameplay,… Read more Prototype Practice

Walking Sims FTW

Posted on November 11, 2016March 12, 2017 by Stephan N. Reilly

I was prompted with the question “What differentiates an interactive film from a game?” My gut reaction was “Well, there… Read more Walking Sims FTW

Flowing Through History

Posted on November 4, 2016March 12, 2017 by Stephan N. Reilly

When I was a child I played a tonne of Civilization IV on my father’s computer. I was enamoured with… Read more Flowing Through History

Crafting Interactive Narratives

Posted on October 21, 2016March 12, 2017 by Stephan N. Reilly

Jesse Schell writes that “it is this feeling of freedom, not freedom itself, which must be preserved to tell a… Read more Crafting Interactive Narratives

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