For this game log, I wanted to dig deeper into the studio behind Dishonored as we talked a lot about… Read more Ethical Escapades of Arkane Studio’s Dishonored – Part 5
Category: Dev Blog

Ethical Escapades of Arkane Studio’s Dishonored – Part 4
After Lady Boyle’s party reaffirmed that Dishonored and its designers do not value women as anything more than their ability… Read more Ethical Escapades of Arkane Studio’s Dishonored – Part 4

Ethical Escapades of Arkane Studio’s Dishonored – Part 3
The next two sections of Dishonored after the quite disappointing “House of Pleasure” are the “Royal Physician” and “Lady Boyle’s… Read more Ethical Escapades of Arkane Studio’s Dishonored – Part 3
Ethical Escapades of Arkane Studio’s Dishonored – Part 2
The second big mission of the game takes players to the “House of Pleasure” which, as you guessed, is a… Read more Ethical Escapades of Arkane Studio’s Dishonored – Part 2
Ethical Escapades of Arkane Studio’s Dishonored – Part 1
From the very first scene, Dishonored puts players in a position where they’ve been mistreated. The game’s protagonist and the… Read more Ethical Escapades of Arkane Studio’s Dishonored – Part 1

The Fun Killer
I was prompted with the question “Have I ever felt excluded by the design of a game?” It’s a notion… Read more The Fun Killer

Prototype Practice
Hotline Miami is one of my absolute favourite games of all time. The thrill of the moment to moment gameplay,… Read more Prototype Practice

Walking Sims FTW
I was prompted with the question “What differentiates an interactive film from a game?” My gut reaction was “Well, there… Read more Walking Sims FTW

Flowing Through History
When I was a child I played a tonne of Civilization IV on my father’s computer. I was enamoured with… Read more Flowing Through History

Crafting Interactive Narratives
Jesse Schell writes that “it is this feeling of freedom, not freedom itself, which must be preserved to tell a… Read more Crafting Interactive Narratives